What is godot-mcp-pro?
godot-mcp-pro is a MCP server by youichi-uda that godot game engine integration: scene editing, scripting, animation, tilemaps, shaders, input simulation and runtime debugging. It is listed under Media & design and has 626 GitHub stars.
| Type | Mcp server |
|---|---|
| Author | youichi-uda |
| Repository | youichi-uda/godot-mcp-pro |
| Popularity | 626 GitHub stars |
| Category | Media & design |
| Security | Low risk (84/100) |
| Rank | #226 of 4,418 MCP servers; #15 in Media & design |
| Last commit | 2026-09-24 |
| Stars this week | +5 |
| Runs | Locally |
| Language | TypeScript |
| Platforms | macOS, Windows, Linux |
Is godot-mcp-pro safe to install?
godot-mcp-pro scores 84/100 on the MCPMods security check: Low risk. Things to review: can take actions such as send, write or deploy. It passed 4 of 6 checks.
MCP server results come from listing signals: who publishes it, where your data goes and what it can do. The code itself is not scanned yet.
| Check | Result |
|---|---|
| Community-built server | Note |
| Runs on your machine only | Pass |
| No credentials mentioned | Pass |
| Can take actions such as send, write or deploy | Review |
| No code execution | Pass |
| Source on GitHub | Pass |
How do I install godot-mcp-pro?
- Find the launch command. The README says how the server starts (npx, uvx, docker or a remote URL) and which API keys it needs.
https://github.com/youichi-uda/godot-mcp-pro
- Add it to Claude Code. Replace the part after -- with the command from the README. Remote servers use --transport http with a URL.
claude mcp add godot-mcp-pro -- <command from README> claude mcp add --transport http godot-mcp-pro <server-url>
- Check it connected. This lists your MCP servers and their status.
claude mcp list
Or ask Claude to set it up
Paste this into Claude Code and it installs godot-mcp-pro for you:
Add the "godot-mcp-pro" MCP server from https://github.com/youichi-uda/godot-mcp-pro to Claude Code. Read its README for the launch command and any API keys I need, run claude mcp add, then check that it connects.