modsmith

modsmith is a Claude Code mod by barmoshe that a workbench for building Claude Code mods: which mods loaded, a live tape of every event with its real payload, the four ship gates on the mod in progress, and tools so Claude can read.

Updated 2026-10-15

What is modsmith?

modsmith is a Claude Code mod by barmoshe that a workbench for building Claude Code mods: which mods loaded, a live tape of every event with its real payload, the four ship gates on the mod in progress, and tools so Claude can read. It is listed under Interface and has no public popularity data yet.

TypeClaude code mod
Authorbarmoshe
Repositorybarmoshe/bar-mods
Popularityno public popularity data yet
CategoryInterface
SecurityReview before installing (64/100)
Rank#2,707 of 5,272 Claude Code mods; #1,125 in Interface
LicenseMIT
Last commit2026-10-15
Hooks15 events
Seescompaction, every prompt, every tool call, subagent spawns
Draws onAbovePrompt, Pane

Is modsmith safe to install?

modsmith scores 64/100 on the MCPMods security check: Review before installing. Things to review: starts processes outside the sandbox; reads environment variables; watches every prompt or event. It passed 5 of 8 checks.

Mod footprints come from claude plugin validate, which lists every event a mod hooks and every API call it makes without running it.

CheckResult
No network accessPass
Starts processes outside the sandboxReview
Writes no files or configPass
Reads environment variablesReview
Watches every prompt or eventReview
Doesn't drive ClaudePass
Passes claude plugin validatePass
Has an open-source licensePass

API calls in its code

CallWhat it means
$.clock.after
$.clock.now
$.command.register
$.env.getreads env vars
$.fs.existsreads files
$.fs.listreads files
$.fs.readreads files
$.process.runruns processes
$.session.id
$.session.version
$.settings.readreads settings
$.state.get
$.state.set
$.tool.registerdrives Claude
$.ui.copydraws interface
$.ui.opendraws interface
$.ui.resolvedraws interface

How do I install modsmith?

  1. Check your Claude Code version. Mods need Claude Code 2.1.287 or later and are on by default.
    claude --version
  2. Read its footprint. This lists every event it hooks and every API call it makes, without running it.
    git clone https://github.com/barmoshe/bar-mods
    claude plugin validate ./bar-mods/modsmith
  3. Install it. Run this in your terminal, then /reload-plugins in an open session.
    claude plugin marketplace add barmoshe/bar-mods && claude plugin install modsmith@bar-mods

Or ask Claude to set it up

Paste this into Claude Code and it installs modsmith for you:

Install the "modsmith" Claude Code mod from https://github.com/barmoshe/bar-mods/tree/main/modsmith. Run claude plugin validate on it first and show me what it can access before you enable it.

More from barmoshe/bar-mods

This repository has 5 Claude Code mods on MCPMods.

  • mission-control: A live pane: context ring, session cost, a colored timeline of every tool call, files edited, and a sports-commentator r (Low risk)
  • rtl-kit: Right-to-left for Claude Code mods: one file to copy into a mod that orders Hebrew and Arabic right on every surface, al (Low risk)
  • surface-probe: A pane that shows what this surface does before you design for it: its width and placement, which elements it draws, rig (Low risk)
  • turn-meter: A band above the prompt: the tool running now during a turn, and a one-line summary of the last turn after it (Low risk)