omnirealm

omnirealm is a Claude Code mod by Roberdinho. OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel.

Updated 2026-10-15

What is omnirealm?

omnirealm is a Claude Code mod by Roberdinho. OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel. It is listed under Security and has no public popularity data yet.

TypeClaude code mod
AuthorRoberdinho
RepositoryRoberdinho/claude-mods
Popularityno public popularity data yet
CategorySecurity
SecurityLow risk (96/100)
Rank#4,430 of 5,272 Claude Code mods; #462 in Security
Last commit2026-10-15
Hooks4 events
Seesonly the events it hooks
Draws onPane

Is omnirealm safe to install?

omnirealm scores 96/100 on the MCPMods security check: Low risk. No checks raised a concern. It passed 7 of 8 checks.

Mod footprints come from claude plugin validate, which lists every event a mod hooks and every API call it makes without running it.

CheckResult
No network accessPass
Starts no processesPass
Writes no files or configPass
Doesn't read environment variablesPass
Only sees the events it hooksPass
Doesn't drive ClaudePass
Passes claude plugin validatePass
No license detectedNote

API calls in its code

CallWhat it means
$.command.register
$.state.get
$.state.set
$.store.getkeeps its own state
$.store.setkeeps its own state
$.ui.opendraws interface
$.ui.resolvedraws interface
$.ui.toastdraws interface

How do I install omnirealm?

  1. Check your Claude Code version. Mods need Claude Code 2.1.287 or later and are on by default.
    claude --version
  2. Read its footprint. This lists every event it hooks and every API call it makes, without running it.
    git clone https://github.com/Roberdinho/claude-mods
    claude plugin validate ./claude-mods/plugins/omnirealm
  3. Install it. Run this in your terminal, then /reload-plugins in an open session.
    git clone https://github.com/Roberdinho/claude-mods && claude --plugin-dir ./claude-mods/plugins/omnirealm

Or ask Claude to set it up

Paste this into Claude Code and it installs omnirealm for you:

Install the "omnirealm" Claude Code mod from https://github.com/Roberdinho/claude-mods/tree/main/plugins/omnirealm. Run claude plugin validate on it first and show me what it can access before you enable it.

More from Roberdinho/claude-mods

This repository has 8 Claude Code mods on MCPMods.

  • claude-dj: Control YouTube Music, Spotify or anything else playing from Claude Code: a now-playing band, a /music pane with cover a (High risk)
  • claude-pets: VS Code Pets for Claude Code: a cat, dog, crab, fox, rubber duck or Clawd that lives above your prompt, chases balls, ch (High risk)
  • coding-pet: A Tamagotchi-style coding companion: it earns XP from edits, reads, passing tests and commits, levels up and evolves, an (Review before installing)
  • group-toggle: Switch the desktop app's session sidebar between grouping by folder and by state in one click: a line above the prompt a (Low risk)
  • mods-panel: A side panel listing your installed mods and their commands: pick one to run it, or to fill the prompt when it takes arg (Low risk)
  • prompt-polaroid: CodeSnap-style Polaroid snapshots of your Claude Code prompts: /polaroid (Review before installing)
  • session-tasks: A line above the prompt counting the background tasks running in every session, and a side panel listing them (shells, s (Review before installing)