What is omnirealm?
omnirealm is a Claude Code mod by Roberdinho. OmniRealm, a god-simulator sandbox in a side panel: terraform a procedural world, seed races and beasts, watch kingdoms rise and war, then intervene with storms, plagues and bombs. Pixel. It is listed under Security and has no public popularity data yet.
| Type | Claude code mod |
|---|---|
| Author | Roberdinho |
| Repository | Roberdinho/claude-mods |
| Popularity | no public popularity data yet |
| Category | Security |
| Security | Low risk (96/100) |
| Rank | #4,430 of 5,272 Claude Code mods; #462 in Security |
| Last commit | 2026-10-15 |
| Hooks | 4 events |
| Sees | only the events it hooks |
| Draws on | Pane |
Is omnirealm safe to install?
omnirealm scores 96/100 on the MCPMods security check: Low risk. No checks raised a concern. It passed 7 of 8 checks.
Mod footprints come from claude plugin validate, which lists every event a mod hooks and every API call it makes without running it.
| Check | Result |
|---|---|
| No network access | Pass |
| Starts no processes | Pass |
| Writes no files or config | Pass |
| Doesn't read environment variables | Pass |
| Only sees the events it hooks | Pass |
| Doesn't drive Claude | Pass |
| Passes claude plugin validate | Pass |
| No license detected | Note |
API calls in its code
| Call | What it means |
|---|---|
$.command.register | |
$.state.get | |
$.state.set | |
$.store.get | keeps its own state |
$.store.set | keeps its own state |
$.ui.open | draws interface |
$.ui.resolve | draws interface |
$.ui.toast | draws interface |
How do I install omnirealm?
- Check your Claude Code version. Mods need Claude Code 2.1.287 or later and are on by default.
claude --version
- Read its footprint. This lists every event it hooks and every API call it makes, without running it.
git clone https://github.com/Roberdinho/claude-mods claude plugin validate ./claude-mods/plugins/omnirealm
- Install it. Run this in your terminal, then /reload-plugins in an open session.
git clone https://github.com/Roberdinho/claude-mods && claude --plugin-dir ./claude-mods/plugins/omnirealm
Or ask Claude to set it up
Paste this into Claude Code and it installs omnirealm for you:
Install the "omnirealm" Claude Code mod from https://github.com/Roberdinho/claude-mods/tree/main/plugins/omnirealm. Run claude plugin validate on it first and show me what it can access before you enable it.
More from Roberdinho/claude-mods
This repository has 8 Claude Code mods on MCPMods.
- claude-dj: Control YouTube Music, Spotify or anything else playing from Claude Code: a now-playing band, a /music pane with cover a (High risk)
- claude-pets: VS Code Pets for Claude Code: a cat, dog, crab, fox, rubber duck or Clawd that lives above your prompt, chases balls, ch (High risk)
- coding-pet: A Tamagotchi-style coding companion: it earns XP from edits, reads, passing tests and commits, levels up and evolves, an (Review before installing)
- group-toggle: Switch the desktop app's session sidebar between grouping by folder and by state in one click: a line above the prompt a (Low risk)
- mods-panel: A side panel listing your installed mods and their commands: pick one to run it, or to fill the prompt when it takes arg (Low risk)
- prompt-polaroid: CodeSnap-style Polaroid snapshots of your Claude Code prompts: /polaroid (Review before installing)
- session-tasks: A line above the prompt counting the background tasks running in every session, and a side panel listing them (shells, s (Review before installing)